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Neither is different difficulty settings that barely change the game. It’s not fun for gamers to go back through all the levels of a story to pick up some small collectible. All they did was make a game that’s actually fun to go back through. Hitman: Absolution didn’t have to do much to get the title of real replayability.
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The coolest part is it’s user run, so you and your friends can try to stump each other with challenging assassinations. While I was playing through different contracts here and there I discovered whole parts of the map that I had never been, because that’s not the direction I went to assassinate my original target.
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It adds another level or replayability to the original story’s levels. You pick a target or targets and other players have to find unique ways to assassinate them. Basically a Contract takes a level and lets you make your own mission within it. Contracts are player made objectives that other players online can play. Related: This Generation's Best Original PropertiesĬontracts are another awesome way that Hitman offers replayability. Lots of games market replayable levels, but Hitman actually delivers on this promise. And if it’s too hard you can just run in guns a blazing, at a huge point penalty of course. There’s so many different ways to lure the target or his guards to certain areas, so many ways to sneak through the map, so many weapons to find that levels can be completed using some imagination. But there are so many different ways to get the job done that you could replay the game ten times over and still kill targets in play every level differently. Every level there is a target or targets that the player has to assassinate.
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It’s difficulty settings make it so you could replay the game exactly the same and have a totally different experience.Īnother way Hitman: Absolution offers replayability is through the dynamic levels. Honestly it’s rare for a game’s difficulty to really matter much to experienced gamers, but in Hitman: Absolution I don’t think I could get past the first level on the hardest difficulty. The player also doesn’t get the benefit of hints, loses some abilities, other abilities don’t recharge, weapons have less ammo, and the player is rewarded and penalized more points. The AI are not just stronger but way smarter, and sneaking through levels becomes much harder. But unlike other games where a harder difficulty just means stronger enemies Hitman changes compeletely. A game needs a whole list of different features before I can actually find myself replaying it, and Hitman: Absolution has them.įirst off Hitman: Absolution has different difficulty settings. Every game wants the approval of replaybility because when reviewing a game it’s become as important as graphics and story. But replayability has begun to be marketed as difficulty settings, online gameplay, or really anything at all. Gamers want the opportunity in every new title to replay the main story with different choices and outcomes. Replayability has become a huge selling point for video games.